I enjoyed this game thoroughly! Each of the puzzles had me stumped but not too stumped, and the doors provided a feeling of curiosity that never disappointed.
patowen
Creator of
Recent community posts
The math-themed puzzle got me confused for quite a while, as I was wondering whether the gimmick was related to the operator on the blackboard not actually being a "+" sign. My main criticism is that only the original door ever opens, and I had hoped that the other puzzles would serve as clues for the initial room rather than being standalone.
I did like the sneaky message in the math room.
This game feels quite solid to me. The door effect is quite cool (although I find myself slightly missing the transition zone sometimes). My main suggestions would be quality of life features such as indicators of your current food item, making the range of your weapons and pickaxe more obvious (to avoid an unintentional feeling of randomness), and allowing some movement (possibly slower) while attacking or mining.